Zombies are one of the first enemies the player encounters. They function as a basic melee attacker and are one of the more resilient enemies that the player will encounter early on.
Behavior[edit | edit source]
Zombies will always use its scratch attack if the player is in melee range or lunge at the player if they are not within melee range.
Moveset[edit | edit source]
Strategy[edit | edit source]
Zombies are the most basic enemies in Dead Cells. Their limited movement and range makes them easy to dispatch, but they can be dangerous if you let yourself get surrounded.
Simply rolling behind them and attacking is an effective way to avoid danger. If there are multiple enemies, run behind the zombie and deal with the more aggressive enemies first.
Notes[edit | edit source]
- While extremely common on lower difficulty levels, they generally stop appearing altogether on higher difficulties.
Trivia[edit | edit source]
- In early versions of Dead Cells, the Zombie model was recolored for Grenadiers, Purulent Zombies, Elite Lieutenants, and Running Zombies.
Zombie • Shieldbearer • Undead Archer • Grenadier • Oven Knight • Knife Thrower • Rampager • Failed Experiment • Runner • Bat • Protector • Scorpion • Disgusting Worm • Kamikaze • Rancid Rat • YeeterTBS • JerkshroomTBS • Thorny • Slasher • Masker • Hammer • Sewer Fly • Lacerator • Slammer • Shocker • Toxic Miasma • Buzzcutter • Inquisitor • Sweeper • Purulent Zombie (Sewers) • Corpse Worm • Impaler • Sewer's Tentacle • Spawner • Corpse Juice • Bomber • BanishedTBS • BlowgunnerTBS • Giant TickTBS • Weaver Worm • Cleaver • Pirate Captain • Weirded Warrior • Purulent Zombie (Graveyard) • Corpse Fly • Catcher • Caster • Golem • Dancer • Dark Tracker • Corpulent Zombie • Cannibal • Automaton • Ground ShakerRotG • ArbiterRotG • Demon • SkeletonRotG • Guardian Knight • Lancer • Royal Guard • Infected Worker • Living Barrel • Demolisher