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Base Health
Prisoners' Quarters, Ancient Sewers (0-3 BSC)

Toxic Sewers, Dilapidated Arboretum, Prison Depths, Ossuary, Slumbering Sanctuary (0–2 BSC)

Promenade of the Condemned, Corrupted Prison, Ramparts, Stilt Village (0–1 BSC)

Throne Room (summoned by the Hand of the King)

Blood Sword (100%)

Double Crossb-o-matic (0.4%)

Bobby outfit (1+ BSC; 0.4%)

Rampager, Failed Experiment

Zombies are one of the first enemies the player encounters. They seem to have crystals or small plants growing on their bodies. They are one of the more resilient early game enemies. Zombies stop appearing at higher difficulty levels.

Behavior[edit | edit source]

Zombies will always use its scratch attack if the player is in melee range or lunge at the player if they are not within melee range.

Moveset[edit | edit source]

  • Description: A melee range scratch with a long startup.
  • Can be blocked, parried, and dodge rolled.
  • Description: Leans back then leaps forward, dealing damage on collision.
  • Can be blocked, parried, and dodge rolled.
  • Can be avoided by crouching, but only at the peak of their leap.

Strategy[edit | edit source]

Zombies are the most basic enemies in Dead Cells. Their limited movement and range makes them easy to dispatch, but they can be dangerous if you let yourself get surrounded.

Simply rolling behind them and attacking is an effective way to avoid danger. If there are multiple enemies, run behind the zombie and deal with the more aggressive enemies first.

Trivia[edit | edit source]