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The Crowbar is a melee weapon. It is a unique weapon which deals critical hits right after destroying a door or hitting a specific "bestial" type enemy.

Details

  • Special Effects:
    • Upon destroying a door, the Crowbar will always deal critical damage for 8 seconds.
      • This includes the door spawned by the skill Emergency Door IconEmergency Door.
      • Obviously, doors that can't be destroyed will not affect this weapon in any way.
    • Hitting certain enemies and bosses will also deal critical hits, these include:
      • Bat, Kamikaze, Buzzcutter, Corpse Fly, Sewer Fly, Disgusting Worm, Corpse Worms, Weaver Worms, Scorpion, Impaler, Sewer's Tentacle, Corpse Juice, Demon, Ground Shaker, Rancid Rat, Toxic Miasma, Giant Tick, Myopic Crow, Armored Shrimp, Golden Kamikaze, Conjunctivius and Mama Tick
  • Breach Bonus: 0 / 0.3 / 0.5
    • Base Breach Damage: 40 / 70 / 90 (60 / 105 / 162)
    • Base Breach DPS: 231 (382)
  • Combo Duration: 1.15 seconds
    • First Hit: 0.2 (0.2 + 0 + 0)
    • Second Hit: 0.3 (0.3 + 0 + 0)
    • Third Hit: 0.65 (0.45 + 0.2 + 0)
  • Legendary Version:
    • Forced Affix: Super Back Damage
      • "+75% damage for hits in the back."

Location

The blueprint for the Crowbar is located in a secret area behind a special lore room where a scientist's corpse with a headcrab resides, along with that of the HEV Outfit. The room will always spawn unless both are collected and turned in to the collector.

Synergies

  • The Emergency Door IconEmergency Door can be used to guarantee critical hits with the Crowbar even when there are no doors available, such as in boss biomes. Since the skill has a 10s cooldown, without any cooldown Mutations it leaves a 2 seconds window where the Crowbar won't deal critical hits before a new door can be deployed.

Trivia

  • Along with the HEV Outfit, the Crowbar is a reference to the Half-Life series as the iconic melee weapon used by the protagonist Gordon Freeman.
  • Before v1.8, this weapon was teased in the game as an easter egg in the background of Weapon Merchants.

History

  • 1.8: Introduced.
  • 2.1: Scaling changed from Str Skill Brutality/ Tactics to Strength Stat Brutality.
  • 2.9: Unlock cost decreased from 50 cells to 5.
  • 3.0: Added another critical hit condition and added a Legendary Affix.
    • Now deals critical hits on "monster" enemies (non-humanoid, non-mechanic).
    • Added the Legendary Affix "Super Back Damage".
Weapons
Melee
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Ranged
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Shield
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