Enemies are the entities which oppose the player as they navigate the castle. While Bosses always have the same stats, enemies have different stats depending on the difficulty of the zone in which they appear.
Enemies can drop several useful things on death: gold, health items, cells, weapon and skill blueprints, or (rarely) a pickup, Liposuction, or an equipment item (weapon, skill or amulet).
Elite enemies
Some enemies can appear as Elite variants which are much tougher than their normal versions. These Elite enemies sometimes spawn randomly in a zone, but they can also be summoned by walking close enough to an Elite obelisk. Random Elites can be found mired in a disgusting substance until the player gets close enough for them to free themselves and start attacking. Certain areas will have an Elite enemy that drops a rune on their first kill, but won't spawn again on future runs once the Rune has been collected. Areas such as the Castle will always have Elites that will drop a key for progression. These will always be the same type of enemy.
Once an Elite enemy begins to attack the player, the name of the enemy type is briefly shown on screen. Also, at all times, a "name tag" hovers over the enemy which indicates that they are an Elite version, and an aura can be seen surrounding the Elite enemy.
Special abilities
In addition to possessing high damage and a large health pool, Elite enemies summon minions and have a high resistance to controlling status effects such as stun and freeze, shortening their durations significantly. When an Elite enemy's health is brought below 50% of maximum health, they emit a stunning and repulsing shockwave, grow in size, and gain the ability to rapidly teleport next to the player if the player is not within range of their attacks.
The 1.1 Pimp My Run update introduced special abilities for Elites. Those abilities can be frighteningly dangerous, depending on the level layout, the type of enemy and the player's current build. Special abilities can infect the player with the Malaise on Nightmare (4 BSC) difficulty. The different types of special abilities are as follows:
- Invisibility: the Elite cannot be seen, but the attack prompts are still visible
- Clone: the Elite summons a clone of himself. Both Elites have only 55% of their usual total HP.
- Rotating laser which surrounds the Elite
- Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite
- Red spherical aura similar to that of Shockers, Concierge or Conjunctivius
- Horizontal laser that slowly ascends, bumping the player repeatedly upwards if they get caught in it
- Force field maintained by two crystals on both sides of the Elite. The Elite cannot take any damage until those crystals are destroyed, and the crystals respawn after 6 seconds.
- Crystal that hovers above the Elite shoots a rapid volley of projectiles at the player
- Electric cage that surrounds the Elite and which hurts the player if they try to get out of it
On death, Elite enemies always drop an equipment item (a weapon, skill or amulet) with an item level 2 levels higher than the normal item level for the current zone.
List of enemies
Image | Enemy name | Zones | Offensive Abilities | Defensive Abilities | Elite? | Elite Abilities | Cell Drops | Blueprint Drops | Enemy ID |
---|---|---|---|---|---|---|---|---|---|
Zombie | Prisoners' Quarters, Toxic Sewers, Ancient Sewers, Slumbering Sanctuary (0-3 BSC)
Prison Depths (0-2 BSC) Promenade of the Condemned, Ramparts, Stilt Village (0-1 BSC) Ossuary (0 BSC) Throne Room (summoned by The Hand of the King) |
Clawing attack
Leap attack which deals massive damage |
Hops backwards | Yes | Follows you by teleporting | 1 (33%) | Blood Sword (100%)
Double Crossb-o-matic (0.4%), Bobby Outfit (1 BSC; 0.4%) |
0 | |
Undead Archer | Clock Tower
Prisoners' Quarters, Ramparts, Toxic Sewers, Prison Depths (0 BSC) Promenade of the Condemned (Elite Guardian only) Throne Room (summoned by The Hand of the King) Observatory (summoned by The Collector) |
Arrow which can be ducked | Backwards dash | Yes | Fires a second arrow below the first, so that its attacks can no longer be ducked | 1 (50%) | Infantry Bow (1.7%)
Ice Bow (0.4%) Bow and Endless Quiver (0.03%), Skeleton Outfit (1 BSC; 0.4%) |
13 | |
Grenadier | Prisoners' Quarters (0-3 BSC)
Promenade of the Condemned, Slumbering Sanctuary (0 BSC) Toxic Sewers (1 BSC) Throne Room (summoned by The Hand of the King) Observatory (summoned by The Collector) |
Grenade which goes through walls and explodes after a short delay | Short backwards hop | Yes | Grenades explode immediately after landing | 1 (66%) | Fire Grenade (1.7%)
Magnetic Grenade (0.4%) |
11 | |
Shieldbearer | Prisoners' Quarters, Ramparts, Ancient Sewers, Ossuary
Graveyard, Forgotten Sepulcher (2+ BSC) |
Shield charge | Immune to attacks from the front, unless it is stunned | Yes | Quicker charges | 1-2
(50%-50%) |
Rampart (1.7%)
Bloodthirsty Shield (0.03%) Desert Dweller Outfit (4+ BSC; 0.4%) |
17 | |
Bat | Promenade of the Condemned (0-3 BSC)
Graveyard (0-1 BSC) |
Charge attack | Flies | No | 1 (33%) | Knife Dance (0.4%)
Oiled Sword (1.7%) |
20 | ||
Runner | Promenade of the Condemned
Observatory (summoned by The Collector) |
Clawing attack
Follows you by teleporting |
Yes | Elite version cannot teleport until it reaches half health | 1-2
(34%-66%) |
Spartan Sandals (100%)
Cleaver (1.7%) Phaser (0.4%) |
15 | ||
Protector | Promenade of the Condemned, Slumbering Sanctuary (after AT switch)
Graveyard (1+ BSC active) |
Makes nearby enemies invincible for several
seconds (has a very short cooldown) |
No | 1 (66%) | Corrupted Power (0.4%)
Explosive Decoy (0.4%) Warrior Outfit (3 BSC required; 0.4%) |
23 | |||
Elite Lieutenant | All zones which can spawn Elite enemies (spawned by Elite enemies) | Claw attack | No | 7 | |||||
Buzzcutter | Ramparts | Slash attack | Flies | No | 1 (33%) | Spite Sword (0.03%) | 22 | ||
Inquisitor | Graveyard
Ramparts, Slumbering Sanctuary, Cavern, High Peak Castle (0-2 BSC) Forgotten Sepulcher (0-3 BSC) Prisoners' Quarters (2 BSC) Throne Room (summoned by The Hand of the King) |
A magic bolt which travels through walls | Yes | 1-2
(50%-50%) |
Lightning Bolt (1.7%)
Vampirism (0.4%) (100%) Mage Outfit (2 BSC; 0.4%) |
33 | |||
Purulent Zombie (Sewers) | Ancient Sewers, Stilt Village
Toxic Sewers (4+ BSC active) |
Claw attack.
Throws an infested egg at range which hatches into a Corpse Worm |
Yes | 1 (33%) | Force Shield (1.7%)
Fisherman's Outfit (1 BSC; 0.4%) |
4 | |||
Corpse Worm | Spawned by Purulent Zombies (Sewers) | Bite attack.
Follows you by teleporting. |
Can jump to your back. | No | 5 | ||||
Purulent Zombie (Graveyard) | Graveyard | Claw attack
Can perform a rush attack towards the player Spawns five Corpse Flies around themselves |
Yes | 1 (33%) | Shovel (0.4%)
Corrosive Cloud (0.4%) |
2 | |||
Corpse Fly (Purulent) | Graveyard (spawned by Purulent Zombie (Graveyard)) | Slash attack (after host dies)
Connect themselves with damaging electricity arcs (when host is alive). |
Flies | No | 1 (33%) | 3 | |||
Corpse Fly (Hammer) | Prison Depths (spawned by Hammer) | Slash attack | Flies | No | 1 (33%) | 10 | |||
Catcher | Graveyard, High Peak Castle
Slumbering Sanctuary (0 BSC) |
Stunning hookshot which brings you closer and can be ducked
Immediately follows with a highly damaging blow which you have a small window to dodge |
Kicks you away | Yes | 1 (66%) | Grappling Hook (0.4%)
Knockback Shield (0.4%) Robin Hood Outfit (4+ BSC; 0.4%) |
25 | ||
Cleaver | Forgotten Sepulcher
Throne Room (summoned by The Hand of the King) Observatory (summoned by The Collector) |
Throws a spinning blade which returns to it after it has traveled a moderate distance | Yes | 1 (66%) | Death Orb (0.4%)
Spiked Shield (1.7%) |
26 | |||
Kamikaze | Toxic Sewers, Ancient Sewers, Prison Depths, Stilt Village, Graveyard, Slumbering Sanctuary (after AT switch), Forgotten Sepulcher
Promenade of the Condemned (1+ BSC) |
Self-detonation | Flies | No | 1 (33%) | Frantic Sword (0.4%)
Neon Outfit (1+ BSC; 0.4%) |
21 | ||
Pirate Captain | Stilt Village | Slam attack
Shoots a rolling cannonball which explodes after a few seconds or upon contact with player |
Yes | 1 (66%) | Wrenching Whip (0.4%) | 30 | |||
Scorpion | Ancient Sewers
Toxic Sewers (0-2 BSC) Throne Room (summoned by The Hand of the King) |
Ambush (Emerges from the ground)
Poison claw attack Poison dart which can be ducked |
Yes | 1 (66%) | Rapier (0.4%)
Donatello Outfit (2 BSC; 0.4%) |
8 | |||
Disgusting Worm | Toxic Sewers, Ancient Sewers
Throne Room (summoned by The Hand of the King) |
Bite attack
Upon death, releases several bombs which explode in sequence |
Yes | 1 (100%) | Swarm (0.4%)
Valmont's Whip (0.4%) |
19 | |||
Spiker | Ancient Sewers | Creates an area of spikes underneath you | No | 2-3
(0%-100%) |
Sadist's Stiletto
(1.7%) |
31 | |||
Slasher | Prison Depths, Graveyard
Ossuary (0-3 BSC) Ramparts (1-3 BSC) Ancient Sewers (Elite Guardian) High Peak Castle (Elite in blue area) Throne Room (summoned by The Hand of the King) |
Teleports horizontally toward you
Combo of three stunning sword attack with a large range; the third attack creates a shockwave which travels along the ground |
Yes | 1-2
(0%-100%) |
Cluster Grenade (1.7%)
Heavy Turret (0.4%) Demon Outfit (3+ BSC, 0.4%) |
24 | |||
Shocker | Ossuary
Forgotten Sepulcher (0 BSC) |
A large area effect which does damage over time and interrupts your actions | No | 1 (50%) | Flamethrower Turret (0.4%)
Cloud Outfit (3+ BSC; 0.4%) |
32 | |||
Thorny | Ossuary
High Peak Castle (Elite in green area) |
Winds up before spinning towards you | Forward jump over you
Short backwards hop Deals damage to you if you hit it in the back with a melee weapon |
Yes | Spiked Boots (0.4%)
Barnacle (1.7%) |
18 | |||
Spawner | Ossuary | Spawns a Corpse Juice if there are less than 3 nearby; this drains its health slightly, however it will not die to self-inflicted damage | No | 0 | Torch (1.7%) | 27 | |||
Corpse Juice | Ossuary (spawned by Spawner) | Stab attack | No | 0 | 28 | ||||
Hammer | Prison Depths | Pound attack
Releases four bombs which explode after a moment Summons several Corpse Flies |
Yes | 3-4
(34%-66%) |
War Spear (1.7%)
Oil Grenade (0.4%) |
9 | |||
Masker | Prison Depths, Graveyard, Slumbering Sanctuary
Stilt Village (1+ BSC active) |
Creates a fog which turns enemies invisible | No | 1-2 (0%-100%) | Fire Blast (1.7%)
Ghost Outfit (2+ BSC; 0.4%) |
36 | |||
Weaver Worm | Stilt Village (hatches from worm eggs) | Very fast bite attack.
Follows you by teleporting. |
Can jump to your back. | No | 6 | ||||
Dark Tracker | Forgotten Sepulcher, Clock Tower
Ossuary (1+ BSC) Promenade of the Condemned (2-3 BSC) High Peak Castle (Elite in red area) |
Swings a dagger that deals critical damage if it hits your back. | Teleports behind you. | Yes | Repeater Crossbow (0.4%)
Ninja Outfit (2 BSC; 0.4%) |
14 | |||
Lacerator | Prison Depths, Ossuary, Clock Tower
Forgotten Sepulcher (0-2 BSC) Cavern (0-3 BSC) High Peak Castle (summoned by The Hand of the King) |
Spins towards you, can quickly change directions to catch you after you roll. | Yes | Crusher (0.4%)
Open Wounds (0.4%), Carduus Outfit (1+ BSC; 0.4%) |
29 | ||||
Cannibal | Clock Tower
Ramparts, Slumbering Sanctuary, Graveyard (4+ BSC active) |
If there's enough space, hops backwards, then hops towards you, and then does combo of three sword-hand attacks.
If it misses it's first attack, it can stop doing attack at all. |
Hops backwards, leaving a grenade in place where he was before. | Yes | Hokuto's Bow
(1.7%) Dictator Outfit (4+ BSC; 0.4%) |
16 | |||
Bombardier | Clock Tower (0-2 BSC)
Promenade of the Condemned (1+ BSC) Slumbering Sanctuary (2+ BSC) Prisoners' Quarters (4+ BSC) |
Grenade which travels through walls and explodes into three smaller ones, which just explode. | Dash backwards. | Yes | Wave of Denial (1.7%)
(10%) Aphrodite Outfit (4+ BSC; 0.4%) |
12 | |||
Caster | Slumbering Sanctuary | Shoots a high speed orb. | Teleports away from you if you get close. | Yes | Pyrotechnics
(1.7%) |
34 | |||
Golem | Slumbering Sanctuary | Punches towards you.
Teleports you next to him if you're retreating from him. Does shockwave that inflict long lasting stun. |
Yes | Wings of the Crow
(10%) |
35 | ||||
Lancer | High Peak Castle
Observatory (summoned by The Collector) |
Can attack through walls and platforms in any direction, be it horizontal or vertical.
Does one stab if he attacks vertically. Does several stabs if he attacks horizontally. |
Yes | Hayabusa Gauntlets
(0.4%) |
38 | ||||
Guardian Knight | High Peak Castle | Charges up, and after a few seconds does a whrilwind which sucks you and other enemies in.
Does an overhead slash for very high damage. |
Deflects arrows during whirlwind | No | Tornado
(0.4%) |
37 | |||
Bomber | Ossuary (2-3 BSC only)
Toxic Sewers, Ramparts, Stilt Village, Graveyard, Castle (2+ BSC active) Astrolab (5 BSC only) |
Can perform an unparryable dive attack when above the player.
Throws a grenade when away from the player. Does a melee attack when near. |
Flies | Yes | Seismic Strike (0.4%)
A Thousand and One Nights Outfit (4+ BSC; 0.4%) |
45 | |||
Slammer | Cavern
Astrolab (5 BSC only) |
Performs an unparryable slam attack when in range of the player.
Jumps between platforms and towards the player. |
Yes | Flawless (0.4%) | 48 | ||||
Demon | Cavern
Slumbering Sanctuary, Castle (4+ BSC active) |
Performs a claw attack when next to the player
Fires a volley of two projectiles while at range. |
Flies | Yes | Shrapnel Axes (0.4%)
Drifter Outfit (0.4%) |
44 | |||
Knife Thrower | Slumbering Sanctuary (1 BSC only - after AT switch)
High Peak Castle (1-3 BSC only) Prisoners' Quarters, Prison Depths, Toxic Sewers, Ramparts, Slumbering Sanctuary, Forgotten Sepulcher, Clock Tower (1+ BSC active) |
Fires three daggers in a row which deal DoT damage. | Dashes away from the player.
Invisible while not attacking. |
Yes | Great Owl of War (0.4%) | 41 | |||
Arbiter | Prisoners' Quarters (3 BSC only)
Prison Depths, Toxic Sewers, Ramparts, Slumbering Sanctuary, Clock Tower, Cavern, Castle (3+ BSC active) Observatory (summoned by The Collector) |
Fires five projectiles in quick succession from all three of it's hands. | Spawns a bomb on death, fires projectiles in all cardinal directions. | Yes | Can teleport to the player. | Magic Missiles (0.4%)
Shaman Outfit (4+ BSC; 0.4%) |
46 | ||
Defender | Astrolab (5 BSC only) | Does a quick slam attack using the Protector (if alone). | Makes nearby enemies invincible.
Runs away from the player (if there are other enemies around). |
No | Thunder Shield (0.4%) | 42 | |||
Failed Experiment | Prisoners' Quarters, Promenade of the Condemned, Ossuary, Ancient Sewers, Stilt Village, Forgotten Sepulcher, Cavern (4+ BSC active)
Astrolab (5 BSC only) |
Has a combo consisting of 3 quick melee attacks followed by a head slam which locks them in place.
Can jump towards the player. |
Performs a dash when the player uses any of their main weapons.
Invincible while dashing. |
Yes | Berserker (0.4%) | 43 | |||
Magistrate of Death | Astrolab (5 BSC only) | Summons Screaming Skulls | Dashes away from the player | Yes | Hemorrhage (0.4%) | 39 | |||
Screaming Skull | Astrolab (5 BSC; summoned by Magistrate of Death) | Projects laser barriers which deal contact damage. | Laser barriers deal high knockback and shortly stun the player. | No | 40 | ||||
Ground Shaker | Cavern | Makes debris fall from ceilings
Can perform a combo of three melee attacks followed by a long-charge AoE slam. |
Its back is impervious to attacks. | Yes | The Boy's Axe (1.7%) | 47 |
Unused enemies
Image | Enemy name | Zones | Offensive abilities | Defensive abilities | Elite? | Elite abilities | Cell drops | Blueprint drops | Enemy ID |
---|---|---|---|---|---|---|---|---|---|
Running Zombie | N/A | Claw attack | Hops backwards | Yes | 1 (20%) | 1 |