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Golems are enemies encountered solely in the Slumbering Sanctuary.

Behavior

While the Sanctuary is still inactive, Golems are imobile statues of stone. They awaken when the AT(Ancient Temple) switch is activated.

Retreating from a Golem is nearly impossible, as they teleport The Beheaded to them if he gets too far away or on another level, higher or lower than the Golem. As such, when a Golem catches sight of you, you're committed to fighting them. An elite Golem will do both things: Teleport you to him, and teleport himself to your location as it wishes. . There is no escape, even if you manage to reach to the teleporter.

Golems attack by doing a dashing punch for a long distance. At long range, they can also perform an earth-shatter that covers the entire platform, which cannot be rolled and causes a long stun (and will likely cause you to be punched afterwards).

Also, upon seeing any deployable skill deployed by the Beheaded, it will teleport him to itself.

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