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This template defines the table "Items". View table.

Usage

Include all arguments that apply (arguments not mentioned will generally not appear)

{{ItemInfobox
| name = 
| name_1 = 
| name_2 = 
| quote = 
| quote_2 = 
| quote_flv =
| internal_name = 
| internal_name_2 = 
| type = 
| type_2 = 
| scaling = 
| combo = 
| combo_2 = 
| recharge = 
| recharge_2 = 
| duration = 
| duration_2 = 
| aoe_duration = 
| aoe_duration_2 = 
| trap_hp = 
| money_cost = 
| base_dps = 
| block_dmg = 
| absorb_dmg = 
| combo_dmg = 
| single_dmg = 
| first_dmg = 
| second_dmg = 
| third_dmg = 
| fourth_dmg = 
| ...
| tenth_dmg = 
| extra_dmg = 
| dot_dps = 
| base_dps_2 = 
| block_dmg_2 = 
| absorb_dmg_2 = 
| combo_dmg_2 = 
| single_dmg_2 = 
| first_dmg_2 = 
| second_dmg_2 = 
| third_dmg_2 = 
| fourth_dmg_2 = 
| ...
| tenth_dmg_2 = 
| extra_dmg_2 = 
| dot_dps_2 = 
| blueprint_location = 
| blueprint_cost = 
| blueprint_chance = 
| mode = 
| dlc = 
}}

The valid arguments for the scaling field are the same as those for Template:Stat. The most useful ones are brut (for Brutality scaling), tact (for Tactics scaling), surv (for Survival scaling), brutsurv (for Brutality/Survival or Survival/Brutality scaling), tactsurv (for Tactics/Survival scaling) and bruttact (for Brutality/Tactics or Tactics/Brutality scaling).

If you are providing an ambient quote for an item, format it as follows to ensure that it displays in italics in the infobox:

''"Message in here."''

If the name you want to put in the infobox is not at BASEPAGENAME (e.g. Scythe Claws for Scythe Claws), you can also include the following arguments:

| name_1 = 
| name_2 =

The template will then use that name as well as the image at File:name_Icon.png instead if this argument is given.

If the image you want to put in the infobox is not at File:BASEPAGENAME_Icon.png or File:name_Icon.png (e.g. File:Punishment_Icon.png for Punishment), you can also include the following argument:

| overrideimage = 

The template will then use the image at File:overrideimage.png instead if this argument is given.

The template will always default to displaying as though an item were one-handed. To change the infobox to a non-standard mode, input one of the following for the mode parameter:

two-handed
pet
dual-skill

Example

Markup Renders as
{{ItemInfobox
| name_1 = Weapon 1
| name_2 = Weapon 2
| quote = You made the boi cry! >:(
| quote_2 = Prepare for the wrath of the owl!
| quote_flv = Hiello... Who dis?
| internal_name = wat
| internal_name_2 = wat2
| type = Unique
| scaling = epicpower
| combo = One every 6 milliseconds
| combo_2 = Two every 4 years
| recharge = 1 second
| recharge_2 = 3 seconds
| duration = 5 seconds
| duration_2 = 0 seconds
| money_cost = 10000000
| base_dps = 100
| block_dmg = 
| absorb_dmg = 
| combo_dmg = 1000
| single_dmg = 100
| first_dmg = 100
| second_dmg = 900
| third_dmg = 
| fourth_dmg = 
| ...
| tenth_dmg = 
| extra_dmg = 
| base_dps_2 = 300
| block_dmg_2 = 
| absorb_dmg_2 = 
| combo_dmg_2 = 500
| single_dmg_2 = 10
| first_dmg_2 = 10
| second_dmg_2 = 490
| third_dmg_2 = 
| fourth_dmg_2 = 
| ...
| tenth_dmg_2 = 
| extra_dmg_2 = 
| blueprint_location = Yo place
| blueprint_cost = 10000000
| blueprint_chance = 0.0001%
| overrideimage = File:Mushroom Boi! Powered Icon.png
| overrideimage_2 = File:Great Owl of War Powered Icon.png
| mode = two-handed
}}
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