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The Collector is an NPC in Dead Cells. He invites the player to give him cells and blueprints in return for experimental items and more power. Purchases from the Collector carry over through each run.

Upgrades

There are four types of upgrades: general improvements, Mutations, Weapons, and Skills. In addition to equipment, the player can also find blueprints for outfits, which will change their appearance. They can all be found at the Tailor.

Health Flask I must be unlocked before anything else.

General Improvements

Icon Name Description Cost Requirements Notes
Health Flask I Unlocks a health potion that can be used at any time. 5 Must be unlocked first. Heals 60% of your health over a few seconds. Each use removes 5 Malaise.
Health Flask II The health potion can be used 2 times. 50 Health Flask I
Healing Potion 3 Icon
Health Flask III The health potion can be used 3 times. 150 Health Flask II, unlock 10 items
Health Flask IV The health potion can be used 4 times. 300 Health Flask III, unlock 25 items
Gold Reserves I Preserves up to 3000 GOLD when you die. 5 Health Flask I
Gold Reserves II Preserves up to 6000 GOLD when you die. 35 Gold Reserves I
Gold Reserves III Preserves up to 10000 GOLD when you die. 100 Gold Reserves II, unlock 8 items
Gold Reserves IV Preserves up to 15000 GOLD when you die. 200 Gold Reserves III, unlock 15 items
Gold Reserves 5 Icon
Gold Reserves V Preserves up to 25000 GOLD when you die. 400 Gold Reserves IV, unlock 30 items Only available after you get its blueprint in the secret maze room in the Ancient Sewers. Requires the Homunculus Rune to get.[1]
Recycling I You can transform the items you find on the ground or in chests into gold (7% of the sale price) 25 Health Flask I
Recycling II You can transform the items you find on the ground or in chests into gold (15% of the sale price) 120 Recycling I
Random Melee Weapon The starting weapon is randomly drawn from those you have unlocked. 65 Unlock 12 items
Random Starting Bow The starting bow is randomly drawn from those you have unlocked. 65 Unlock 2 items
Random Starting Shield The starting shield is randomly drawn from those you have unlocked. 65 Unlock 2 items
Restock Refreshes a shop's stocks at a very reasonable price. 300 Unlock 20 items
Hunter's Grenade Icon
Specialist's Showroom Unlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers. 150 Unlock 20 items Makes the Specialist's Shop spawn in Prisoners' Quarters each run, which contains a Hunter's Grenade, a Forgotten Map, and the Golden Outfit blueprint (until you turn in the blueprint).
Mirror
Hunter's Mirror Unlocks a mirror near the Scribe that may come in handy during your hunts. 150 Specialist's Showroom Shows a random enemy or boss that carries a blueprint you don't have yet, regardless of the difficulty level needed for the blueprint to drop. The mirror can also show you inaccessible enemies.
Merchandise Categories The merchants will offer a wider range of categories. 300 Unlock 30 items Found in the Graveyard. The Architect's key (found randomly in a wall) is needed to get it.

You can now pick between 4 categories in item shops. This will force the shop to have only the items sellected. (Does not affect the food shops.)

Weapon shop categories: Melee, Ranged, Shields, Random

Skill shop categories: Deployed traps, Grenades, Miscellaneous skills, Random.

AdvancedForgeI
Advanced Forge I You can increase the quality of an object at the forge twice instead of once. 200 Gold Reserves IV, unlock 40 items Only accessible after defeating Conjunctivius for the seventh time.
Recycling Tubes Icon
Recycling Tubes Allows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills. 150 Only available after you get its blueprint by defeating Hand of the King on 1 BSC mode.

Replaces your starting equipment, despite not requiring any Random Starting X upgrade, with a large room that holds 4 sets of starting equipment.

References

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